<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>3D Vision on RiverYu's Lab</title><link>https://ruyaohui.com/tags/3d-vision/</link><description>Recent content in 3D Vision on RiverYu's Lab</description><image><title>RiverYu's Lab</title><url>https://ruyaohui.com/images/cover.png</url><link>https://ruyaohui.com/images/cover.png</link></image><generator>Hugo -- 0.152.2</generator><language>zh-cn</language><copyright>2025 RiverYu&amp;rsquo;s Lab · Per aspera ad astra</copyright><lastBuildDate>Sun, 10 May 2026 15:00:00 +0800</lastBuildDate><atom:link href="https://ruyaohui.com/tags/3d-vision/index.xml" rel="self" type="application/rss+xml"/><item><title>告别 Dependency Hell：记一次 3D 视觉项目环境配置的“连环爆雷”与工程重构</title><link>https://ruyaohui.com/posts/3d-vision-dependency-hell-refactoring/</link><pubDate>Sun, 10 May 2026 15:00:00 +0800</pubDate><guid>https://ruyaohui.com/posts/3d-vision-dependency-hell-refactoring/</guid><description>在复现 FlashAvatar、MICA 等复杂 3D 视觉项目时，我经历了一场堪称教科书级别的“依赖地狱”。本文详细拆解这次连环爆雷过程，并给出大型 AI 项目的标准环境搭建实践。</description></item></channel></rss>